In the Realm of the Circuit by Charles H. TRAUB
and Jonathan LIPKIN

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LEARN BOOK


NEW!
Syllabi for courses using In the Realm of the Circuit

Digital Culture (as primary text).
Syllabus as Acrobat pdf file (132 KB) or MS Word document (68 KB)

Imaging with Computers (as secondary text)
Syllabus (36 KB .doc or 72 KB .pdf)
Assignment schedule (8 KB .rtf or 56 KB .pdf)


For undergraduate and graduate courses in Computer Art, History of Graphic Design and any New Media course that deals with creativity and technology. Richly illustrated and focusing broadly on the history and development of creative applications of technology, In the Realm of the Circuit is a primer for designers, artists, and humanists. The book draws on diverse and multi-cultural examples from ancient civilizations to the present to illustrate the roots of all forms of creative expression, and their evolution through digital technology. more>>
Richly Illustrated.
Five hundred 4-color and black and white images of art, artifacts and icons from throughout history.
<<look inside

New!
Hear us interviewed on WGHT Radio. You'll need Apple's Quicktime Player to hear the interview. Thanks to Lee Fielding and Theresa Nance for the interview.

This site ©2003 Charles H. Traub and Jonathan Lipkin. Maintained by webmaster@intherealmofthecircuit.com.
Goldberg, Rube :: Escher, M. C. :: Idrisi, Al :: Leibniz, Gottfried Wilhelm :: Conway, John :: Daguerreotypes :: Klein, Yves :: Clepsydras :: Pascal, Blaise :: Bain, Alexander :: Bushnell, Nolan :: Gilbreth, Frank :: Conway, John :: Sears Roebuck catalog :: Chevruel, Michel-Eugene :: Legible City :: Marx, Karl :: Advanced Projects Research Agency :: Barnes, Tom :: Paul IV, Pope ::